AI Insights · Timothy · July 2025
Top 5 Slime Games Performance in New Zealand Q2 2025
Explore the performance trends of the top slime games in New Zealand for Q2 2025, with insights on downloads, revenue, and active users provided by Sensor Tower.
In the second quarter of 2025, the top slime games in New Zealand experienced varied performance across downloads, revenue, and active user metrics. Here's a detailed look at each app's trends.
Super Slime Simulator from Dramaton LTD saw weekly downloads fluctuate, peaking at around 809 in early April and closing the quarter at 706. Revenue briefly spiked at $8 in late April, while active users remained steady, ending with 1.3K by the end of June.
I, Slime, released by Games Hub Hong Kong Limited, began with 1.1K downloads and reached a high of 1.7K in early June. Revenue started at $81 and peaked at $190 in the same period.
My Talking Slimy: Slime Cat 3D by Pixeland LLC maintained a steady revenue, peaking at $532 in mid-May. Downloads were stable, averaging around 200 weekly, while active users hovered around 1.2K throughout the quarter.
Super Big Slime: Black Hole 3D from Supercent, Inc. showed a modest increase in revenue, reaching $22 in late June. Weekly downloads remained consistent, averaging around 130, and active users were robust at approximately 3.4K.
Finally, PlaySlime: Slime Simulator Game by Slime Simulator Studio experienced a gradual increase in revenue, culminating at $201 by the end of June. Downloads remained low, with a slight uptick to 122 in the final week, and active users stayed steady at around 1.5K.
These insights, provided by Sensor Tower, highlight the dynamic nature of app performance in the slime game category. For more detailed analytics, visit Sensor Tower's platform.